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YOUR ANAL AI
Build her and play out any anal fantasy you want, online and free.
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Design her look and personalityUncensored anal roleplay, no filtersOnline, no install needed

RPGM Passions Uncharted

Passions Uncharted
Version: v0.10.1 Developer: LustyPix · itch.io · Patreon · Discord · Twitter Updated: 2025-01-06
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About this game

Passions Uncharted strands you on a remote tropical island after a plane crash, waking with no memory in a world of danger and temptation. A diverse cast of beautiful women, each with secrets and desires, fills the survival.

The amnesia-and-island hook drives a harem RPG, with anal sex, harem and dating sim content growing as you rebuild memory and relationships. Animated scenes and big-ass designs keep the catalogue full.

For an anal porn game with a survival-romance frame and a wide cast, Passions Uncharted is a comfortable long-form play.

Installation
1. Extract and run.
Available features in the current version
  • 6 characters + hips ups art.
  • 42 ~ CG scenes & 5 Animated scenes .
  • 23 maps.
  • NO NTR!!!
  • 6 Minigames.
  • Crafting system.
  • Action combat.
  • Quest system.
  • Inventory management.
  • Laundry system.
  • Map fast travel, Art Gallery, Relationship Menu etc.
Developer Notes
The game's development relies entirely on the support of my fans. If you're interested in supporting me and gaining access to exclusive bonuses, please consider joining my Patreon!

Changelog

vV0.10.1
Changelog : Changes & Bug fixes: - Added a plugin to fix save files from previous versions (starting v0.10.0) in case any issues are detected. - Fixed the shower bug. - Fixed the "Drawing Supplies" item description. - Added several new sound effects.
vV0.10.0
Changelog : Content & Mechanics: - Added 6 new maps. - Added 5 new CG art scenes for Samantha. - Added new Samantha dialogue poses. - Added a new outfit for Samantha. - Added a Hunger Meter. - New Combat system: Ranged weapons shoot at mouse location, enemies are smarter, and melee weapons have been introduced. - Players can now move diagonally, and movement is no longer limited to tiles (allowing for sub-tile positioning). - Added ability to hide UI in non-dialogue scenes. - Added ability to cut coconuts in halves using a knife via the Crafting tab. (Whole coconuts can't be eaten, only halves.) - Knife crafting now unlocks during Day 1. - Added a new healing item near the Jungle area: Green herb. - Added ability to equip a healing item to quick action button Q by clicking the Health icon. - Added a new melee weapon: Spear. - Added new resources: Bamboo, Dry Grass, and Tree Sap. Changes & Bug fixes: - Changed Options window interface. - New Animated Title Screen. - New notification system that doesn't pause or re-show the same notifications upon changing maps. - Added Intro plane crash scene art. - Changed UI health bar color and added icons to all character meters. - Minor dialogue changes and added missing nametags. - Changed the story and tasks for Day 1 to fit new mechanics (Hunger). - Updated Tutorial messages, guiding arrows, and Guide Tab info. - Added an option to enable or disable screen shake (during the Intro and in the menu). - Beverage items from the plane have been replaced with new food items. - Bananas and coconuts now only spawn under their respective trees. - Reduced message log size to 20 messages to avoid loading delays. - During the Monkey Camp Sneak minigame, climbing the ladder won't pause the monkeys, and the player can stop while climbing. - Fixed monkey chase behavior after rescuing Victoria (they can now occasionally jump to the next platform). - Fixed loot randomization on Day 1 (all players have the same loot on Day 1). - Item respawn points don't interrupt player movement anymore. - Fixed a bug which glitched the Journal Menu after interacting with the pink bag store items task. - Removed ambient events (frogs and birds) to avoid interference with player movement. - Fixed character's popup messages window size. - Fixed Message log not opening during the Talking Rat scene. - Added more floating arrows above events and additional task entries to make objectives clearer. - Weapon unequips automatically after story-related combat is over. - Inside doors open and close using the action button to avoid glitches. - Changed the Lighthouse letter into a Paper note that gets added to the Journal. - Small changes to the art of the Jungle Entrance map. - Added Autosave and a new Save interface. - Minor changes in Krystal's dialogue.
vV0.9.1
Changelog : Changes & Bug fixes: - Added a completion message that appears once all available content has been completed. - Fixed a bug that caused the game to freeze during Sophia’s quest inside the plane.
vV0.9.0
Changelog : Content & Mechanics: -4 CG Scenes - Rachel’s Story. -7 New dialogue poses for Rachel. -3 New Minigames. -New Rachel outfit - Pink Bikini. -Ability to do laundry, when dirty clothes are available. -New notification system that doesn't pause the game when notifications appear. Changes & Bug fixes: -Removed Mobile Interface, due to technical issues for future builds. -Removed “Always Dash” and “Command Remember” buttons from Options Menu. The player always dashes by default. -Added the “Master Volume” button to the Menu. -Fixed the light and sound bug when teleporting out of the cave using the map. -Fixed Sophia / Maya walking into the doors and freezing the game. -Changed the backgrounds inside the rooms, from black to dark blue + light room overlay. -Added a “Message Log” button in the menu. -Added a "Skip", “Log (Tab)” and “Hide (H)” buttons on top of the text box during conversations. -Updated Tutorial info and Guide tab. -Added an option to skip the introduction plane scene. -Fixed name colour tags (Each character has individual name colour during dialogues) -Fixed UI elements still showing on screen if talking to a character while having them open. -Cut unnecessary bits from dialogues (e.g. Maya shrugged; I nodded; etc). -Added Flint Strike sounds to the campfire Scene. -Added more items / tools description. -Changed the lore of the island slightly during the dialogue with Krystal. -Fixed Victoria's scar placement on her skinny dipping art. -Fixed Victoria giving a bow multiple times. -Fixed Tree chopping Logic, to avoid negative Stamina. -Fixed the doors Logic inside the plane, not to interfere with map teleportation. -Fixed enemy attacks: the player will only receive damage if the enemy is touching and facing them. -Fixed unintended ability to open the inventory when the UI is hidden, using the “ I “ key. -Fixed unintended ability to open the map, using the “M” key before the map gets unlocked. -Fixed the bug of Rachel laying on beach art not being added to the gallery. -Added icons for Stamina and Time Skip.
vV0.8.1
Changelog : Content & Mechanics: - 2 CG Scenes with Sophia. - 1 CG Scene with Samantha. - Unlocked Access to all the maps (+Map Button Feature.) - Stamina Bar. - Ability to chop trees (Respawn time 3 Days). - New relationship UI + Bio. - Notes Tab for story tracking. - Added ability to skip time and days freely. - Added Mobile UI Support in MENU > OTHER > Mobile Interface, as well as an option to enable it on a new game (+ Updated Tutorial info). - Added markers at specific events to make them more visible (e.g. Rachel at plane crash site.) - Added Return button in some interface windows. Changes & Bug fixes: - Fixed Olivia’s animations, which were causing the sound to be out of sync. There may still be some visual lag with higher-speed animations on lower-end phones. - Added Days of the Week variable to the Time Tracking system. - Fixed overlapping issues between interface windows. - Added a Close button to the Inventory. - Added the blue arrow indicator above the grill after the task updates to “Stack the wood near the Grill”. - Fixed event order logic in the Evening Day 4, to avoid issues. - Changed Samantha Pee Scene to Yoga Scene. - Fixed radio static and text not appearing bug, when entering the crashed plane for the first time.. - Updated the Options Tab + New information. - Fixed the bug where night light sources like campfire would show through gallery images or characters during dialogues. - Added Music to some Scenes from Day 1-4. - Minor changes to some dialogues from Day 1-4. - Updated Items description in Inventory. - Fixed a plugin bug preventing emotions balloons to show up. - Changed the Main Title Music (Temporary).
vV0.7.1
Changelog : Added Day 4 Content (Evening and Night): - 4 CG Scenes with Maya. - New Background Music. - New Map: East Forest. - Added Maya dialogue poses. - 1 Animated Scene with Maya. - New arrow minigame during dialogues. Changes & Bug Fixes: - Added ability to unequip Tools by clicking on their left bottom image while equipped. - Fixed the lights inside the Lighthouse. - Added a skip option for Samantha's Peeing Scene. - Changed the look and the size of the Inventory window. - Changed the Guide tab Info to reflect inventory changes.

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